Feb 23, 2007, 12:57 AM // 00:57
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#81
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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The only thing I know they have said about races is that there will not be Elves inside the world of Guildwars because Elves are so commonly used and tons of other stuff.
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Feb 23, 2007, 03:46 PM // 15:46
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#82
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Frost Gate Guardian
Join Date: Mar 2006
Location: Rochester, NY
Guild: Kings Beyond the Wall [KING]
Profession: Mo/
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Yah if it fits into Guild Wars lore there is nothing wrong with dwarves or centaurs. Guild Wars already is different then most of the things in the fantasy medium. For example, there are no orcs, no elves, no magical casters in long robes, (despite the fact that ele's have robes they're atypical) no stereotypical evil races (everyone is either good or bad, even the Charr are not all evil), etc. Arena.net has already proven that they have a keen eye when it comes to innovation and I doubt they would go ahead and release 8-10 playable races with Chapter 4.
Still, a race such as centaur or tengu would be perfectly acceptable as long as they found a way to balance them in combat. Even dwarves are ok as Guild Wars dwarve's are also very different from typical fantasy dwarves i.e. they don't live underground, they are not masters of armor forging (while that's not necessarily a bad thing), and they are not all of a like mind.
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Feb 24, 2007, 01:58 AM // 01:58
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#83
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Lion's Arch Merchant
Join Date: Feb 2007
Location: England
Profession: R/
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I say we should be able to play as Mallayx
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Feb 24, 2007, 09:36 AM // 09:36
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#84
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Norway, Oslo
Guild: Glob of Ectospasm
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they cant put new races, they have to remake all armours for them then etc
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Feb 26, 2007, 04:10 PM // 16:10
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#85
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Frost Gate Guardian
Join Date: Mar 2006
Location: Rochester, NY
Guild: Kings Beyond the Wall [KING]
Profession: Mo/
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Quote:
Originally Posted by duncan99
they cant put new races, they have to remake all armours for them then etc
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And they can't do that because...?
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Feb 28, 2007, 11:19 AM // 11:19
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#86
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Norway, Oslo
Guild: Glob of Ectospasm
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Quote:
Originally Posted by Allanon754
And they can't do that because...?
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you want to see a tengu in 15K luxon?
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Feb 28, 2007, 12:08 PM // 12:08
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#87
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Frost Gate Guardian
Join Date: Jul 2005
Guild: OSL
Profession: E/Mo
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I just dont see what the problem is.. they do new armors for every new human profession they do, so why would it be so hard to make armors for a new class??
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Feb 28, 2007, 06:20 PM // 18:20
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#88
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Quote:
Originally Posted by duncan99
they cant put new races, they have to remake all armours for them then etc
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If they made playable races like Tengu they would probably not put in all old armors for them eg Luxon,Kurzick,Primeval....
Would follow the same path as Assassin and Ritualist in Elona.
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Feb 28, 2007, 10:54 PM // 22:54
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#89
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Norway, Oslo
Guild: Glob of Ectospasm
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Quote:
Originally Posted by Free Runner
If they made playable races like Tengu they would probably not put in all old armors for them eg Luxon,Kurzick,Primeval....
Would follow the same path as Assassin and Ritualist in Elona.
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assas and rits get vabbian armor in elona
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Feb 28, 2007, 11:16 PM // 23:16
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#90
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
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dude , if they made tengu , i'd rage quit humans and make all tengus and buy tengu war fow LOL
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Feb 28, 2007, 11:58 PM // 23:58
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#91
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Quote:
Originally Posted by duncan99
assas and rits get vabbian armor in elona
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Yes they also get Ancient armor. But they did not get all the armor sets. only two high end ones. A playable Tengu race moving from its home chapter to say Elona would ether get no armors or only a select few just like the Assassin and Ritualist.
This thread appears to be moving more and more off topic. We cant really speculate on any lore until we are given a title or a continent.
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Mar 01, 2007, 06:02 AM // 06:02
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#92
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Frost Gate Guardian
Join Date: Jul 2005
Guild: OSL
Profession: E/Mo
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[QUOTE=Free Runner]Yes they also get Ancient armor. But they did not get all the armor sets. only two high end ones. A playable Tengu race moving from its home chapter to say Elona would ether get no armors or only a select few just like the Assassin and Ritualist.QUOTE]
You tried to move a asassin, rit, paragon or dervish to tyria?? No armor there.. Or a dervish/paragon to Cantha?? No armor. They have not made the armors of older chapters for the charakters of newer chapters yet, so why would they do so just coz they create tengus??
On the other hand, they could get less armors in future chapters, yes.
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Mar 01, 2007, 07:46 AM // 07:46
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#93
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Quote:
Originally Posted by Bark
You tried to move a asassin, rit, paragon or dervish to tyria?? No armor there.. Or a dervish/paragon to Cantha?? No armor. They have not made the armors of older chapters for the charakters of newer chapters yet, so why would they do so just coz they create tengus??
On the other hand, they could get less armors in future chapters, yes.
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Yes i have played a Ritualist and Dervish through Tyria and do know that they have no armors in past chapters. I was only stating that its what Anet would do - put some armors in or none at all.
Last edited by Free Runner; Mar 01, 2007 at 07:48 AM // 07:48..
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Mar 01, 2007, 08:29 AM // 08:29
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#94
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Frost Gate Guardian
Join Date: Jul 2005
Guild: OSL
Profession: E/Mo
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I am not trying to jump at my throat, sorry if it seemed that way. All I ment is that I find it unlikely that they will make any old armors for the new class if that would make one, which I highly doubt.
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